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In the editing process, the editor does not usually attempt to create
an exact record of what happened as viewed through the eyes of one
character. Rather, the editor—in collaboration with the director
and in keeping with the vision of the writer—must "translate"
the events of each scene into the most effective images, placing
each one in the order and length most appropriate to telling the
story. Timing is indeed everything for the editor.
One approach to editing is continuity. Continuity editing
generally presents the action in a logical, chronological sequence.
Even though the time and space of a sequence may be manipulated,
it has the appearance of "real" time to the viewer. A
long shot of a person sitting down is "matched" to a close-up
of the person sitting down into the frame. In essence, the editor
is focusing in on the scene in much the same manner as the human
eye—jumping from place to place, farther or closer. In actuality,
the action appears more natural if two or three frames of film are
deleted by the editor at the splice.
Part A. Because
comic book artists use many of the techniques used by film editors,
the comic book is a good medium for analyzing editing techniques.
Ask your students to study the comic strip shown in this activity
master and discuss how changes using various film editing techniques
alter the story. Then ask them to "edit" the strip to
create a new, final product. You may want to give them more than
one copy of the sheet. What happens if, instead of the current sequence,
the panels are placed in a different order?
Example #1—1,
7, 6, 9, 10, 2 ,3, 4, 5, 8 (Grandma has called the boy from her
house and, after hanging up, the boy is told to call his Grandma
by his Mom.)
Example #2—5, 8,1, 7,
6, 9, 10, 2, 3, 4 (The boy calls Grandma, she admonishes him,
the Mom says to call Grandma, and after he doesn't respond, reminds
him again.)
Example #3—1, 3, 7, 5,
6, 9,10, 2, 4, 8 (The boy thinks about calling his Grandma, imagines
what she would say, calls her, hangs up, and is told to call her
by the Mom.)

Part B. There
are many ways to put the panels together, especially if panels are
eliminated or repeated. Adding the sound effect of a phone ringing
over the exterior of the house in Example #2 would make it clearer
that the boy is calling Grandma and that the phone is ringing at
her house. The frustrations of being limited to these panels, of
course, are the frustrations of an editor. The editor can only work
with what the director has shot. Creative ways of stretching time
by cutting back and forth, or compressing time by eliminating footage
are just some of the ways in which an editor is more than just a
film splicer. Examining the various ways your students have "edited"
the footage will illustrate the many possibilities. Some of the
combinations will tell a very clear story, and some of them will
be confusing. Creativity is acceptable, however, only when it enables
the scene to tell the story in keeping with the rest of the film.
Add-on Activity: If
you have access to a DVD or VHS deck with slow-motion or still-frame
capability, use this function to examine with your students the
transitional frames from one shot to another. Examine how action
continuing from one shot to another is "matched." Study
the direction that objects move across the screen from one shot
to another. What impact does that have on the viewer's impression
of whether it is the same object or character or an opposing object
or character? Note the position of key props from one shot to the
next. Note the transitional devices used to connect scenes like
fades and dissolves. Note how the edits affect the impression of
time being lengthened, or shortened, or creating the impression
of "real" time.
Add-on Activity:
If your students have access to video
cameras, ask them to replicate the Kuleshov effect. This can also
be done using digital or still photographs, drawings, or pictures
cut from magazines.
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